29Element DefaultOptionTransform(
const EntryState& state) {
30 std::string label = (state.active ?
"> " :
" ") + state.label;
69class MenuBase :
public ComponentBase,
public MenuOption {
71 explicit MenuBase(
const MenuOption& option) : MenuOption(option) {}
73 bool IsHorizontal() {
return ftxui::IsHorizontal(
direction); }
87 if (
selected() != selected_previous_) {
90 boxes_.resize(
size());
97 void OnAnimation(animation::Params& params)
override {
98 animator_first_.OnAnimation(params);
99 animator_second_.OnAnimation(params);
100 for (
auto& animator : animator_background_) {
101 animator.OnAnimation(params);
103 for (
auto& animator : animator_foreground_) {
104 animator.OnAnimation(params);
110 UpdateAnimationTarget();
113 const bool is_menu_focused =
Focused();
117 elements.reserve(
size());
118 for (
int i = 0; i <
size(); ++i) {
122 const bool is_focused = (
focused_entry() == i) && is_menu_focused;
123 const bool is_selected = (
selected() == i);
125 const EntryState state = {
126 entries[i],
false, is_selected, is_focused, i,
130 : DefaultOptionTransform)
132 if (selected_focus_ == i) {
135 element |= AnimatedColorStyle(i);
137 elements.push_back(element);
144 std::reverse(elements.begin(), elements.end());
147 const Element bar = IsHorizontal()
148 ?
hbox(std::move(elements), selected_focus_)
149 :
vbox(std::move(elements), selected_focus_);
155 if (IsHorizontal()) {
174 void SelectedTakeFocus() {
236 bool OnEvent(Event event)
override {
242 if (event.is_mouse()) {
243 return OnMouseEvent(event);
247 const int old_selected =
selected();
261 selected() -= box_.y_max - box_.y_min;
264 selected() += box_.y_max - box_.y_min;
297 bool OnMouseEvent(Event event) {
300 return OnMouseWheel(event);
310 for (
int i = 0; i <
size(); ++i) {
311 if (!boxes_[i].Contain(event.mouse().x, event.mouse().y)) {
331 bool OnMouseWheel(Event event) {
332 if (!box_.Contain(event.mouse().x, event.mouse().y)) {
335 const int old_selected =
selected();
353 void UpdateAnimationTarget() {
355 UpdateUnderlineTarget();
358 void UpdateColorTarget() {
359 if (
size() !=
int(animation_background_.size())) {
360 animation_background_.resize(
size());
361 animation_foreground_.resize(
size());
362 animator_background_.clear();
363 animator_foreground_.clear();
365 const int len =
size();
366 animator_background_.reserve(len);
367 animator_foreground_.reserve(len);
368 for (
int i = 0; i < len; ++i) {
369 animation_background_[i] = 0.F;
370 animation_foreground_[i] = 0.F;
371 animator_background_.emplace_back(&animation_background_[i], 0.F,
372 std::chrono::milliseconds(0),
373 animation::easing::Linear);
374 animator_foreground_.emplace_back(&animation_foreground_[i], 0.F,
375 std::chrono::milliseconds(0),
376 animation::easing::Linear);
380 const bool is_menu_focused =
Focused();
381 for (
int i = 0; i <
size(); ++i) {
382 const bool is_focused = (
focused_entry() == i) && is_menu_focused;
383 const bool is_selected = (
selected() == i);
384 float target = is_selected ? 1.F : is_focused ? 0.5F : 0.F;
385 if (animator_background_[i].to() != target) {
386 animator_background_[i] = animation::Animator(
387 &animation_background_[i], target,
390 animator_foreground_[i] = animation::Animator(
391 &animation_foreground_[i], target,
402 animation_foreground_[i],
409 animation_background_[i],
416 void UpdateUnderlineTarget() {
421 if (FirstTarget() == animator_first_.to() &&
422 SecondTarget() == animator_second_.to()) {
426 if (FirstTarget() >= animator_first_.to()) {
427 animator_first_ = animation::Animator(
431 animator_second_ = animation::Animator(
435 animator_first_ = animation::Animator(
439 animator_second_ = animation::Animator(
445 bool Focusable() const final {
return entries.
size(); }
447 float FirstTarget() {
448 if (boxes_.empty()) {
451 const int value = IsHorizontal() ? boxes_[
selected()].x_min - box_.x_min
452 : boxes_[
selected()].y_min - box_.y_min;
455 float SecondTarget() {
456 if (boxes_.empty()) {
459 const int value = IsHorizontal() ? boxes_[
selected()].x_max - box_.x_min
460 : boxes_[
selected()].y_max - box_.y_min;
465 int selected_previous_ =
selected();
469 std::vector<Box> boxes_;
475 animation::Animator animator_first_ = animation::Animator(&first_, 0.F);
476 animation::Animator animator_second_ = animation::Animator(&second_, 0.F);
477 std::vector<animation::Animator> animator_background_;
478 std::vector<animation::Animator> animator_foreground_;
479 std::vector<float> animation_background_;
480 std::vector<float> animation_foreground_;
513 return Make<MenuBase>(std::move(option));
544 option.
entries = std::move(entries);
585 option.
label = std::move(label);
622 const bool is_focused = Focused();
623 UpdateAnimationTarget();
626 label(),
false, hovered_, is_focused, Index(),
629 Element element = (transform ? transform : DefaultOptionTransform)
636 return element | AnimatedColorStyle() |
reflect(box_);
639 void UpdateAnimationTarget() {
640 const bool focused = Focused();
641 float target = focused ? 1.F : hovered_ ? 0.5F : 0.F;
642 if (target == animator_background_.to()) {
646 &animation_background_, target, animated_colors.background.duration,
647 animated_colors.background.function);
649 &animation_foreground_, target, animated_colors.foreground.duration,
650 animated_colors.foreground.function);
655 if (animated_colors.foreground.enabled) {
657 color(Color::Interpolate(animation_foreground_,
658 animated_colors.foreground.inactive,
659 animated_colors.foreground.active));
662 if (animated_colors.background.enabled) {
664 bgcolor(Color::Interpolate(animation_background_,
665 animated_colors.background.inactive,
666 animated_colors.background.active));
671 bool Focusable()
const override {
return true; }
672 bool OnEvent(
Event event)
override {
677 hovered_ = box_.Contain(event.
mouse().
x, event.
mouse().
y);
693 animator_background_.OnAnimation(params);
694 animator_foreground_.OnAnimation(params);
698 bool hovered_ =
false;
700 float animation_background_ = 0.F;
701 float animation_foreground_ = 0.F;
708 return Make<Impl>(std::move(option));
An adapter. Reference a list of strings.
An adapter. Own or reference a constant string. For convenience, this class convert multiple immutabl...
static const Event TabReverse
bool Focused() const
Returns if the elements if focused by the user. True when the ComponentBase is focused by the user....
std::function< Element()> elements_prefix
static MenuOption Toggle()
Standard options for a horizontal menu with some separator. This can be useful to implement a tab bar...
animation::Duration follower_duration
CapturedMouse CaptureMouse(const Event &event)
Take the CapturedMouse if available. There is only one component of them. It represents a component t...
animation::easing::Function leader_function
MenuEntryOption entries_option
static const Event PageUp
animation::easing::Function function
animation::Duration follower_delay
void TakeFocus()
Configure all the ancestors to give focus to this component.
std::function< void()> on_enter
Called when the selected entry changes.
UnderlineOption underline
The index of the selected entry.
std::function< Element(const EntryState &state)> transform
animation::Duration leader_duration
animation::Duration duration
ConstStringListRef entries
animation::easing::Function follower_function
static const Event ArrowUp
Ref< int > focused_entry
Called when the user presses enter.
std::function< Element()> elements_infix
static const Event ArrowDown
std::function< Element()> elements_postfix
AnimatedColorsOption animated_colors
std::function< void()> on_change
Ref< int > selected
The list of entries.
static const Event PageDown
static const Event Return
static const Event ArrowLeft
animation::Duration leader_delay
static const Event ArrowRight
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
Component Menu(MenuOption options)
A list of text. The focused element is selected.
Component MenuEntry(MenuEntryOption options)
A specific menu entry. They can be put into a Container::Vertical to form a menu.
Component Toggle(ConstStringListRef entries, int *selected)
An horizontal list of elements. The user can navigate through them.
Represent an event. It can be key press event, a terminal resize, or more ...
Decorator bgcolor(Color)
Decorate using a background color.
Element xflex(Element)
Expand/Minimize if possible/needed on the X axis.
Element nothing(Element element)
A decoration doing absolutely nothing.
Decorator size(WidthOrHeight, Constraint, int value)
Apply a constraint on the size of an element.
Direction
Direction is an enumeration that represents the four cardinal directions.
Element bold(Element)
Use a bold font, for elements with more emphasis.
Element yflex(Element)
Expand/Minimize if possible/needed on the Y axis.
Element inverted(Element)
Add a filter that will invert the foreground and the background colors.
Element text(std::wstring text)
Display a piece of unicode text.
Element focus(Element)
Set the child to be the one focused among its siblings.
Decorator color(Color)
Decorate using a foreground color.
Element vbox(Elements)
A container displaying elements vertically one by one.
static Color Interpolate(float t, const Color &a, const Color &b)
Box is a structure that represents a rectangular area in a 2D space.
constexpr const T & clamp(const T &v, const T &lo, const T &hi)
The FTXUI ftxui:: namespace.
std::function< Element(Element)> Decorator
Element separatorVSelector(float up, float down, Color unselected_color, Color selected_color)
Draw an vertical bar, with the area in between up/downcolored differently.
std::shared_ptr< Node > Element
std::shared_ptr< ComponentBase > Component
Element separatorHSelector(float left, float right, Color unselected_color, Color selected_color)
Draw a horizontal bar, with the area in between left/right colored differently.
Element hbox(Elements)
A container displaying elements horizontally one by one.
std::vector< Element > Elements
Decorator reflect(Box &box)
AnimatedColorOption foreground
AnimatedColorOption background
arguments for transform from |ButtonOption|, |CheckboxOption|, |RadioboxOption|, |MenuEntryOption|,...